Polygon has partnered with Polygon to talk to some of the people who are working on virtual reality and the future.
We talked with five VR devs and publishers on topics ranging from VR content creation to the social implications of VR, how games are evolving, and what they’re learning from working in VR.
Some of these topics are of interest to developers, publishers, and the general VR community.
First up: The VR community, which is a bit like the PC gaming community in that it is a mix of enthusiasts and experts.
We spoke with eight VR devs, including Oculus founder Palmer Luckey, as well as a few former VR professionals, including Chris Roberts, John Carmack, and John Carmolino.
One developer mentioned that he had been “bravely naive” and that he thought VR was the future, but that it’s a “very difficult” thing to get people to invest in.
Another VR developer we spoke to mentioned that “the VR community has changed over the last two or three years.”
He was concerned that “a lot of people aren’t really embracing VR” or “aren’t even really paying attention.”
The VR industry has grown from the early days of PC to the current state it is in.
“The VR community is really evolving in a really positive way,” he said.
The most important thing VR is for me is a learning tool, not a game.
I think VR is really going to be a game, but it’s not going to take over as the dominant game for a long time.
I don’t think it’s going to dominate the entire industry for the next decade.
The thing I like about VR is it can really bring people together, and I think it is really changing the way people interact.
The second most important part of VR is that it can help people create better content.
The biggest reason I think that people are interested in VR is because it is the first time we have a way to do that in a very easy way.
You can create amazing VR content without having to know any VR technology.
This makes VR a very powerful tool to be used for creating great VR content.
It is also a way for people to interact and connect.
It’s an incredible way to interact with your audience and create great experiences for them.
For example, the way I did this was with Oculus’ VR content, which you can see on YouTube.
It is not as polished as the way some of our other games are, but people who use VR have shown their work in VR and are very positive about it.
It allows people to create amazing experiences and give their fans a way into the world.
The third most important reason I believe VR will be a big part of the future is that you can really take your VR experience anywhere.
You don’t need to have an office or a house or a building to create great VR experiences.
The key is that when you create VR content it is very easy to build an audience and make sure that it stays relevant.
VR can be used anywhere, not just on a desktop.
The last important part is that VR is not just for gamers, but also for designers and animators and game developers.
This is why the majority of VR games and experiences are designed to be played on a TV or on a headset.
When you have a VR headset and a VR game, you have all these pieces in place.
I really think that VR will become the most popular form of media to create content for.
VR will really take over the world of games and animation, and that is something we are very excited about.